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Sprite01 Example Application Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
KeyPadProvides an interface to access the DS keypad more like a normal keyboard
KeyPad::keyDataHelper structure used by KeyPad to keep track of which buttons are pressed, and their current states, and repeat data
SpriteA simple sprite struct
SpritesBaseA sample base class for applications that use sprites. It handles dealing with the OAM on the NDS
Tutorial01SpriteThe class that holds all of the data related to the application. The main simply instances one of these classes and then executes it via the "go" method

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