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PhoenixRising NDS Library Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
BackgroundMapProvides a class for a static background. By default, this class will use background 0 unless otherwise specified. Note that there are a couple of types of backgrounds that it handles
DebugAn application debugging mechanism. See below for detailed usage
KeyPadProvides an interface to access the DS keypad more like a normal keyboard
KeyPad::keyDataHelper structure used by KeyPad to keep track of which buttons are pressed, and their current states, and repeat data
RandProvides radomization functionality
SpriteA simple sprite struct
SpritesBaseA sample base class for applications that use sprites. It handles dealing with the OAM on the NDS
TextMapProvides an interface for handling display of text. This defaults to background layer 2
TileManagerBaseBase class for objects that manage tiles. Provides basic tile management functionality required for all types of backgrounds
TileMapProvides a generic interface for dealing with tiles

Generated on Fri Apr 22 13:47:44 2005 for PhoenixRising NDS Library by doxygen 1.3.6